![]() ![]() ![]() I might be wrong, but the 3-D also seemed to help me hone my jump accuracy. The 3-D looks stunning as the camera moves overhead as you drop down huge distances and flips in front of you as you run from boulders. Some of the game's best puzzles depend on 3-D to create a forced perspective, forcing you to either crank up the 3-D or change the camera angle to understand how best to move forward. The game strives to fake the player out, replacing warp pipes and enemies with flat, 2-D facades that only stand out if the system's 3-D slider is switched on. ![]() The biggest accomplishment SM3DL makes is turning the 3-D effect into an active part of the game play. You won't believe how much better the 3-D is in Super Mario Land it proved for me that the whole system has legs and can still offer an experience far beyond that which an iPhone can provide.
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